# Grass Physics Asset

{% embed url="<https://drive.google.com/file/d/1mcQIAnG3koKKhMq0s5QFYAhF6f0XZkbL/view?usp=sharing>" %}

{% embed url="<https://assetstore.unity.com/packages/vfx/shaders/grass-physics-asset-125101>" %}

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![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MUTOunp80F2ePT92nDV%2F-MUTPIcfScmULuhzdF60%2FGrass%20Physics%20asset.png?alt=media\&token=2e812bf8-818f-4473-9466-a4ebd4af91d4)

&#x20;The **Grass Physics Asset** is an intuitive and easy way to implement physics simulation to grass in your project.\
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\&#xNAN;*DirectX 11 is **not** required!*\
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**Supported platforms:**\
All platforms that supports standard grass.\
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**High performance:**\
Scaleable from low to high end!\
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**Easy to use:**\
You can implement this to your existing project and get great results with just a few clicks.\
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**Two physics modes in one package:**\
• Simple physics simulation (more efficient, works on mobile)\
• Full physics simulation (more realistic)\
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**Suppoted render pipelines:**\
• Built in Render Pipeline\
• Universal Render Pipeline\
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**Supported third party assets:**\
Most assets should work without explicit support.
