# Highlight Plus

[https://drive.google.com/file/d/1l91QlqMaAiKNqs3PdoHs8Ja6Gc15BctQ/view?usp=sharing](https://drive.google.com/file/d/1l91QlqMaAiKNqs3PdoHs8Ja6Gc15BctQ/view?usp=sharing)\
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[https://assetstore.unity.com/packages/tools/particles-effects/highlight-plus-134149](https://assetstore.unity.com/packages/tools/particles-effects/highlight-plus-134149)\
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![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MIt5Qm3rXq6gM36QyUW%2F-MIt6J2TE-rVVxOGxUGX%2FHighlight%20Plus.png?alt=media\&token=38a5ad9d-0499-4d68-a38f-c99bf41d87b7)

&#x20;**\*\* Visual Features \*\***\
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\- Outline color, alpha and width.\
\- Outer glow color, width, alpha, animation speed, dithering, multi-colored.\
\- Inner glow color, width and intensity.\
\- Overlay color, alpha and animation speed.\
\- See-Through effect intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.\
\- Target effect with customizable transition, animation, texture and color. Also compatible with Skinned Meshes. In addition to highlight a target you can now focus attention to any number of locations with this new feature.\
\- Hit/Flash effect with customizable color, intensity and fade out duration.\
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&#xNAN;**\*\* Other features \*\***\
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\- Preview effect in Editor (no need to go into play mode).\
\- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.\
\- Option to trigger by entering a volume.\
\- Can exclude specific submeshes.\
\- Event system to fine-control automatic mode.\
\- Fade in/out.\
\- Copy settings into reusable profiles.\
\- Works with normal, skinned meshes and LOD groups.\
\- Works with orthographic and perspective cameras as well as with multiple cameras.\
\- Safe: does not modify object materials, shader nor mesh.\
\- Performant: this is not a full screen image effect.\
\- Ordered see-through.\
\- 3 quality levels.\
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&#xNAN;**\*\* Platform compatibility \*\***\
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Built-in / Standard pipeline (Unity 2018.4+)\
\- Compatible with Mac, Windows, Android, iOS, WebGL.\
\- VR compatible.\
\- Super fast on mobile.\
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Universal Rendering Pipeline (Unity 2019.3+)\
The asset includes a version designed for Universal Rendering Pipeline as well.\
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Note: Highlight Plus works with meshes (3D or 2D).\
For Sprite highlighting use [Highlight Plus 2D](https://assetstore.unity.com/packages/tools/particles-effects/highlight-plus-2d-138383).\
