# Obi Cloth

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Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors.\\

Depends on the **Burst**, **Jobs**, **Collections**, and **Mathematics** packages, for compatibility with all platforms Burst can compile for. Without these packages, it can still run, but only in **Windows, Mac,Linux, iOS and Android**.\\

Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.

**Links**\
[Obi Website](http://obi.virtualmethodstudio.com/)\
[Community and Support Forum](http://obi.virtualmethodstudio.com/forum/)

**Features:**\
\- Unified solution for character clothing, regular and tearable cloth.\
\- Two-way rigid body interaction.\
\- Modular solver: don't waste performance, only use the constraints your cloth needs.\
\- Per module adjustable solver iteration count.\
\- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!\
\- Balloon physics trough volume constraints.\
\- Independent stretch and bend constraints.\
\- Cloth is attachable to rigid bodies.\
\- Cloth can collide with itself and other cloth pieces.\
\- Physically based aerodynamics model.\
\- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...don´t ever leave Unity when authoring cloth.\
\- Supports all standard Unity colliders.\
\- Automatic camera culling.\
\- Easily extensible and modular architecture.Report this asset

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MgKawsGd-LPeQSCzC1T%2F-MgKbxkW8kmI2pWnZGwY%2Fasset%202.PNG?alt=media\&token=d339a973-52a2-4cbc-a165-271486f5889e)
