# Peek

{% embed url="https://drive.google.com/file/d/18vnb1DAnKD8jsaflDC84njuHdYYRKzLV/view?usp=sharing" %}



{% embed url="https://assetstore.unity.com/packages/tools/utilities/peek-149410" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MFk4tQa5RUvgqb3928V%2F-MFk7xq0G-4m8YjZFRui%2FScreen%20Shot%202020-08-27%20at%2016.30.24.png?alt=media\&token=f921d319-55ae-426c-8e8d-3a2d45dc58f5)

**⭕ FEATURES ⭕**\
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&#xNAN;**• Toolbars:** Inspect game objects, components and materials with contextual toolbars without having to open the inspector. Available everywhere: in the scene, hierarchy and project window.\
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&#xNAN;**• Creator:** Ctrl+Shift+Click to create new game objects directly from the scene. Browse or search for any primitive or prefab in your project with the fuzzy finder.\
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&#xNAN;**• Replacer:** Mass replace multiple objects at once (Alt+R) with any other prefab or primitive.\
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&#xNAN;**• Tabs:** Go full screen by maximizing the scene view (Shift+Tab or double-click) and tabs will appear to let you navigate your windows.\
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&#xNAN;**• Groups:** Use Ctrl+G to quickly create an empty parent game object centered around your selection. Use Ctrl+Shift+G to ungroup.\
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&#xNAN;**• Probe:** Right-click to select any overlapping object behind the cursor with a clear menu.\
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&#xNAN;**• References:** Use the magnifying glass to quickly inspect objects referenced from scripts without leaving the current inspector.\
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&#xNAN;**• Local Hierarchy:** Hit Space with an object selected to bring up a hierarchy popup with its parents and children.\
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&#xNAN;**• Global Hierarchy:** Hit Ctrl+F to bring up a global hierarchy popup that can search and select scene objects quickly.\
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&#xNAN;**• Sticky Drag & Drop:** Drag references across objects without having to pin or lock the receiving inspector beforehand.\
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&#xNAN;**... and more!** Quick maximize, quick deselect, preview icons, hierarchical creation. Dive in and explore!
