# Pixul Physics 2D

{% embed url="<https://drive.google.com/file/d/1arZpL6EPozVq2UICn-R7Mw3LQSKhImmn/view?usp=sharing>" %}

{% embed url="<https://assetstore.unity.com/packages/tools/physics/pixul-physics-2d-54427>" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MFk8DbzfGG_6niRKsSv%2F-MFk8MmZd0UsM_RnkYnD%2FScreen%20Shot%202020-08-27%20at%2016.30.45.png?alt=media\&token=d9ce823e-9a79-4a76-aeff-1891553afa56)

**Features include:**\
\- Easy to use.\
\- Display the trajectory as a dotted line using your own custom prefabs or as a solid line using **Unity 5.5 line renderer** features.\
\- Smooth your trajectory giving an improved appearance.\
\- Set the number of points along the trajectory.\
\- Multi-directional gravity customisation.\
\- Set the power with which you launch your object(s).\
\- Define surface properties per object in your game.\
\- Stop the trajectory passing through specific objects.\
\- Using a timer, hide the trajectory after firing.
