# QUVEditor

[https://drive.google.com/file/d/1Dsa62\_3Z8kDdsHCH9frFrBaoYgZirgw\_/view?usp=sharing](https://drive.google.com/file/d/1Dsa62_3Z8kDdsHCH9frFrBaoYgZirgw_/view?usp=sharing)\
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[https://assetstore.unity.com/packages/tools/modeling/quveditor-70116](https://assetstore.unity.com/packages/tools/modeling/quveditor-70116)\
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![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MO_WDf8RaljJjlGRuPy%2F-MO_XF1Ye_qwjXc4TOoO%2FQuvedit%C3%B6r.png?alt=media\&token=2b3263c2-e83e-49cb-a2fa-c4b350e070c8)



Key features:

* creating and editing UV coordinates for any UV channel;
* zoom and pan the editor view;
* move, rotate, scale and free-form transformation of sub-elements;
* pivot point control;
* vertex / edge / polygon edit modes;
* switch textures;
* select sub-elements in the scene view;
* create and delete UV channel;
* copy UV from one channel to another;
* render UV to PNG or SVG formats;
* quick transformations;
* align elements;
* break and weld sub-elements;
* packaging elements;
* normalize elements between each other;
* relax elements;
* flatten mapping;
* normal mapping;
* unfold mapping;
* snap to grid, vertices, edges, angle;
* show / hide sub-elements;
* freeze / unfreeze sub-elements;
* supports skinned meshes;
* supports submeshes;
* shortcuts and hints;
* customizable editor.
