# Screen Space Reflections (SSR)

{% embed url="https://drive.google.com/file/d/1AjMLDpaRUUUk616PABWfe_014eKqHnKa/view?usp=sharing" %}

{% embed url="https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/screen-space-reflections-ssr-15152" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MFj2vg4QJR2sRMIhR35%2Fuploads%2FZt4g30PTpjTAPE9rUMo8%2FEkran%20Resmi%202021-11-17%2013.05.44.png?alt=media\&token=6d578580-7780-45e8-9413-9cded6529e4e)

**Fastest SSR solution for Unity 5!** \
**Singlepass VR is NOT supported at this moment, but we're working on it. Multipass works well**\
\
**Really lightweight - just 1 draw call!** \
Simple to use Screen Space Reflections for Unity. \
\
**Just drop SSRScript.cs on the camera!**\
\
This is a post effect solution from experienced render developers (ex-Ubisoft)\
Reflections are computed in screen space, so the time it takes to process is independent of scene complexity.\
Reflections can be adjusted on per material basis.\
