# Breakable Glass Complete Solution

[https://drive.google.com/file/d/19U1D2IXEGBkP5ZF9Mg0xY3P0YoFKxwuM/view?usp=sharing](https://drive.google.com/file/d/19U1D2IXEGBkP5ZF9Mg0xY3P0YoFKxwuM/view?usp=sharing)

{% embed url="https://assetstore.unity.com/packages/tools/physics/breakable-glass-complete-solution-39717" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MFjQacu0MEHQ1OfldIU%2F-MFjQr3uBlL6Mqb4tovB%2FScreen%20Shot%202020-08-27%20at%2013.16.04.png?alt=media\&token=50b52b37-faab-4fd4-a998-367f79f86230)

**Powerful 'Breakable' script** comes with lots of options for breaking your glass. works right out of the box. whatever materials you put on the original are automatically inherited by the replacements! Heavily commented out for learning and dissection. Easily expandable.\
C#.\


**Over 16 different glass breaking sounds!** recorded just for this project in high quality 44.1k hz. Mastered to be crisp, clear, loud, and without clipping or distortion.\
\


**More than 10 different materials included!**, all textures are 1024 x 1024 png (**most are seamless!**), INCLUDES:\
-Glass (standard transparent shader)\
-Tinted Glass\
-_Stained Glass_ (Comes with normal map, height map, specular map and ambient occlusion map)\
-_Wet glass_ (Normal map, **seamless**)\
-3 _dirty glasses_ (diffuse maps, **seamless**)\
-_Fogged glass_ (Normal map, **seamless**)\
-_Trimmed glass_(Normal map, **seamless**, specular map, ambient occlusion map).
