# WATER & BLOOD MEGABundle 02 (331+ VFX)

[https://drive.google.com/file/d/1ctdm5QFkLv87NP1iP354\_8NFsJFHieef/view?usp=sharing](https://drive.google.com/file/d/1ctdm5QFkLv87NP1iP354_8NFsJFHieef/view?usp=sharing)



{% embed url="https://assetstore.unity.com/packages/vfx/particles/environment/water-blood-megabundle-02-331-vfx-22127" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MFkVWgkdxWQq6sBb47x%2F-MFkZNnYuR1HP1pPflQ9%2FScreen%20Shot%202020-08-27%20at%2018.31.13.png?alt=media\&token=380d38f0-ba62-4152-a562-151a75c73d4c)

**331 (and counting) professionally tuned, highly-reusable, easily re-colorable and tweakable particle VFX prefabs about ALL THINGS LIQUID!**\
**SPLASHES, WATER STREAMS, FOUNTAINS, SEA SHORE, VORTEXES, PUDDLES, PIPES LEAKING, BLOOD SPLATS and much more!**\
And think of all the variants you could easily create!\
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All prefabs have been built trying to achieve the best effect with the less resources and textures possible while also keeping the particle count reasonably low.\
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Yet, just by tweaking the particle emission rate, you can easily scale the VFX from mobile friendly to desktop use. Out of the box the VFXs are a good compromise between the two.
