Advanced Dissolve
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Last updated
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Core features: • Dissolve using dynamic mask objects: Sphere, Box, Cylinder, Cone, Plane, Per-Axis (X,Y,Z). Simultaneously can be use 4 objects. • Multiple texture blend for alpha cutout and edge noise control. • UV, Triplanar and Screen-Space dissolve projection. • Various edge color controllers, including simple color, gradient and ramp textures. • Solid, Smooth and Noisy edges. • Color emission is visible to Global Illumination system. • Fully compatible with Unity post processing and image effects. • Includes Standard, Physically Based, Legacy, One Directional Light, VertexLit, Unlit, Particle, Unity Nature, SpeedTree and TextMesh Pro shaders. • Supported render pipelines: Standard, Lightweight and Universal. • Includes experimental tool for integrating Advanced Dissolve effect into shaders created by ShaderGraph.