Volumetric Light Beam
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Last updated
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Features:- Truly volumetric: works even if you are INSIDE the beam of light. - Incredibly easy to use and integrate / Import it instantly / Zero setup required. - In addition to the Built-in Legacy Render Pipeline, it fully supports the . - Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), . - AR Ready: supports both Apple iOS ARKit and Google Android ARCore. - . - Super FAST and low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on such as and . - Procedural generation: everything is dynamically computed under the hood. - Add : alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light. - Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple . - (, , , , ...). - Dynamic to simulate animated volumetric fog/mist/smoke effects. - to simulate highly detailed dustlights and mote effect. - : light beams can be blocked by moving 3D geometry or 2D sprites. - feature: you can track objects passing through the light beams. - Fully dynamic: , move and rotate light beams around in real-time. - . - Works with perspective and orthographic cameras out of the box. - Supports Unity built-in fog. - WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes. - Full source code available / no DLL. The light beam setup and handling is fully exposed through a . - . - Supports from . - Sample scenes included. Note that this asset is NOT a fullscreen Post Process / image effect. This is NOT similar to Unity's built-in Sun Shafts image effect. Instead, Volumetric Light Beam will generate optimized geometry and material foreach light beam. This technique has several advantages: - More granularity: precisely customize each light beam independently. - You can add light beams anywhere, even at locations where there is no light. - When attached to a spot-light, it supports realtime, baked and mixed modes. - Much easier to integrate with your own pipeline: nothing to mix with your own image effects or post-processing stack, no command buffer, doesn't require compute shader capabilities. - Runs faster. No Post Process to add to your camera. - Supports low-end platforms like mobile.