Volumetric Light Beam

https://drive.google.com/file/d/16Qgbf99-Hg-qrXI-ClOeaoTQSlGgESX1/view?usp=sharingarrow-up-right https://assetstore.unity.com/packages/vfx/shaders/volumetric-light-beam-99888arrow-up-right

Features:- Truly volumetric: works even if you are INSIDE the beam of light. - Incredibly easy to use and integrate / Import it instantly / Zero setup required. - In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP)arrow-up-right. - Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview)arrow-up-right. - AR Ready: supports both Apple iOS ARKit and Google Android ARCore. - GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcallarrow-up-right. - Super FAST and low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platformsarrow-up-right such as Mobilesarrow-up-right and WebGLarrow-up-right. - Procedural generation: everything is dynamically computed under the hood. - Add unlimited light beams everywherearrow-up-right: alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light. - Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modesarrow-up-right. - Highly configurablearrow-up-right (layersarrow-up-right, tagsarrow-up-right, render queuearrow-up-right, 2D Sorting Layers and Order in Layerarrow-up-right, shader passarrow-up-right...). - Dynamic 3D Noise featurearrow-up-right to simulate animated volumetric fog/mist/smoke effects. - Volumetric Dust Particles featurearrow-up-right to simulate highly detailed dustlights and mote effect. - Dynamic Occlusionarrow-up-right: light beams can be blocked by moving 3D geometry or 2D sprites. - Trigger Zonearrow-up-right feature: you can track objects passing through the light beams. - Fully dynamic: change or animate every properties during playtime from Script, Animator or Timelinearrow-up-right, move and rotate light beams around in real-time. - Smooth intersection and blending with geometry and cameraarrow-up-right. - Works with perspective and orthographic cameras out of the box. - Supports Unity built-in fog. - WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes. - Full source code available / no DLL. The light beam setup and handling is fully exposed through a powerful APIarrow-up-right. - Detailed documentationarrow-up-right. - Supports from Unity 5.5 to the latest 2017.X, 2018.X, 2019.X, 2020.X and 2021.X versionsarrow-up-right. - Sample scenes included. Note that this asset is NOT a fullscreen Post Process / image effect. This is NOT similar to Unity's built-in Sun Shafts image effect. Instead, Volumetric Light Beam will generate optimized geometry and material foreach light beam. This technique has several advantages: - More granularity: precisely customize each light beam independently. - You can add light beams anywhere, even at locations where there is no light. - When attached to a spot-light, it supports realtime, baked and mixed modes. - Much easier to integrate with your own pipeline: nothing to mix with your own image effects or post-processing stack, no command buffer, doesn't require compute shader capabilities. - Runs faster. No Post Process to add to your camera. - Supports low-end platforms like mobile.

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