Enemy Vision - Patrol and Line of Sight
Last updated
Was this helpful?
Last updated
Was this helpful?
https://drive.google.com/file/d/1x-WVsfEPQ6MJy4lrE6tMTtmHQCjydy2g/view?usp=sharing https://assetstore.unity.com/packages/tools/ai/enemy-vision-patrol-and-line-of-sight-157007
Content -Enemy vision cone -Vision cone adapts to obstacles -Enemy Behaviors: Patrol, Alert, Chase -Patrol: Will move following a set path -Alert: Will become curious and walk to a suspicious location -Chase: Will run toward the player -Ground elevation, enemies can only see you when they are on higher ground. -Optional two levels vision cone (near and far) -Near vision range will detect the player immediately instead of being alerted. -Noise Zones (when the player step on it, will alert nearby enemies). -Noise sources that can be added to any objects and function call to emit noise. -Simple to use and configure -2D and 3D support -Good performance and optimization settings