Enemy Vision - Patrol and Line of Sight
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Content -Enemy vision cone -Vision cone adapts to obstacles -Enemy Behaviors: Patrol, Alert, Chase -Patrol: Will move following a set path -Alert: Will become curious and walk to a suspicious location -Chase: Will run toward the player -Ground elevation, enemies can only see you when they are on higher ground. -Optional two levels vision cone (near and far) -Near vision range will detect the player immediately instead of being alerted. -Noise Zones (when the player step on it, will alert nearby enemies). -Noise sources that can be added to any objects and function call to emit noise. -Simple to use and configure -2D and 3D support -Good performance and optimization settings