> For the complete documentation index, see [llms.txt](https://tiplaystudio.gitbook.io/tiplay-assets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tiplaystudio.gitbook.io/tiplay-assets/brute-force-grass-shader.md).

# Brute Force - Grass Shader

{% embed url="<https://drive.google.com/file/d/1IVlhL-pkbBfMrAPVq7KFHAjN3bBMPDwD/view?usp=sharing>" %}

{% embed url="<https://assetstore.unity.com/packages/vfx/shaders/brute-force-grass-shader-192388>" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-Mk78y7nVDEzMxhKwHU_%2F-Mk79vlDna5crnIOjj37%2Faset.PNG?alt=media\&token=10f6584e-a55e-4691-a966-3c49b8754a0e)

Create amazing and stunning grass with Brute Force interactive grass shaders for PC/Mac/Linux/Nintendo Switch and mobile devices. Same shaders are used in [Crumble](https://store.steampowered.com/app/1061180/Crumble/)

Compatibility with **Standard** and **URP**

Features:

-**Mutlicompatibility:** works on PC/Mac/Linux/Nintendo Switch and mobile devices

-**Simplicity:** Drag and drop materials

-**Optimization:** Custom LoD distance fading per material

-**Dynamic Custom Shadows:** A grass that can both receive and cast shadows

-**Interactivity:** With a simple particle system you can create interactive effects like a trail on mouse/player position

-**Customization:** Fully customizable grass

-**Lights Support:** 4x point lights and spot lights support

-**Terrain:** Use texture Splat Map to draw grass, terrains for Mac and mobile are not yet supported, other terrain-type assets are now supported please read terrain documentation

-**VR Support:** Works with Multi and Single Pass Stereo rendering

-**Fur:** Can also work as a simple fur on animals

-**Shell Texturing:** The grass asset uses the shell texturing technique
