Screen Space Reflections (SSR)

Fastest SSR solution for Unity 5! Singlepass VR is NOT supported at this moment, but we're working on it. Multipass works well Really lightweight - just 1 draw call! Simple to use Screen Space Reflections for Unity. Just drop SSRScript.cs on the camera! This is a post effect solution from experienced render developers (ex-Ubisoft) Reflections are computed in screen space, so the time it takes to process is independent of scene complexity. Reflections can be adjusted on per material basis.

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