Mesh Baker
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Improve performance! Combine meshes and materials to reduce batches! Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
Create Atlases or Texture Arrays for sets of props
Find, group, and combine meshes in large and complex scenes
Modify prop prefabs to use atlas materials
Supports URP, HDRP, Standard pipelines
Works with built-in and custom shaders
Create atlases for materials that use color tints
Supports props with multiple materials
Handles tiling textures
Combine customize and add props to skinned meshes
Create customizable skinned mesh characters
Combine skinned meshes with blend shapes
UVs, Normals, Tangents automatically adjusted
Lightmapping support
Mix and match flexible workflow tools
Runtime API