Mesh Baker

Improve performance! Combine meshes and materials to reduce batches! Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.

Unity's best known optimization tool. Five-star support and updates since 2012.

  • Create Atlases or Texture Arrays for sets of props

  • Find, group, and combine meshes in large and complex scenes

  • Modify prop prefabs to use atlas materials

  • Supports URP, HDRP, Standard pipelines

  • Works with built-in and custom shaders

  • Create atlases for materials that use color tints

  • Supports props with multiple materials

  • Handles tiling textures

  • Combine customize and add props to skinned meshes

  • Create customizable skinned mesh characters

  • Combine skinned meshes with blend shapes

  • UVs, Normals, Tangents automatically adjusted

  • Lightmapping support

  • Mix and match flexible workflow tools

  • Runtime API

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