Dynamic Downloader using Addressables
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https://drive.google.com/file/d/1eFerFLH7F-0NmaYK3BWfC6tNq_DQ39MO/view?usp=sharing https://assetstore.unity.com/packages/tools/integration/dynamic-downloader-using-addressables-174619
DDuA is a package that allows you to create games using the Addressables system to help developers to create rich complex games with frequent content updates delivery needs. It also integrates the Remote Config allowing the game devs to tune your game design without deploying new versions of your application. When you create a light app, you increase the user retention and the initial download size. This asset is compatible with the following render pipelines: â–ª Standard â–ª SRP LW â–ª SRP HD
---------------------------------------- â—ˆ SYSTEMS INTEGRATION ---------------------------------------- You need to install the following packages before using DDuA: â–ª Unity Addressable Asset system: Fully integration of the Addressable system to handle the content â–ª Unity Remote Config: For easy remote configuration of the assets and scenes to download â–ª Unity Standard Assets: Used for the demo scenes used to kickstart your Unity learning or be used as the basis for your own projects ---------------------------------------- â—ˆ HIGHLIGHTS ----------------------------------------
â–ª C# Code: Full C# source code is included. â–ª Generate better effective cost per click, cost per Mille and your cost per acquisition â–ª Download the content as your application needs it. â–ª You only need to build and upload the changes of the assets you modify â–ª EASIER and FASTER dev cycle iterations. â–ª NO CODE skills needed, you don't need to code to use this package. â–ª If you want to extend the functionality, DDuA API is fully documented, code commented with first class standards. â–ª Every single line of code is commented for easier understanding ---------------------------------------- â—ˆ MODULES ---------------------------------------- â–ª Network Connection: Detect and verify Network connection to internet before trying to load the game, you can tell the player to connect to WIFI, if cellular connection is detected. â–ª Pre-Download Content: Not all the content is needed in the first minutes of game experience, but you will need it later, pre-download the high-level content while Idle â–ª Scene Fading: Smooth transitions between scenes â–ª Loading Information: Loading the assets informing the player the advance with a progress bar â–ª Slideshow : Waiting screens for promotional, hints, seasonal and mini games while your player waits for the new content â–ª News Announcement : Popup news to inform the players the changes and updates, this news is configured without uploading a new build version â–ª Async Logs :Detailed beautiful logs in html of the asynchronous processes â–ª Local and Cloud server Configuration :Local configuration or remote for easier updates and rapid iteration development cycles