SplineMesher
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Highlights: • mesh corner correction for very sharp spline corners; • constant radius of tube mesh even in the case of very sparse vertices of splines; • three different UV tile methods are supported to solve the texture stretching problem; • adjust radius of each mesh segment by using custom curve. Other Features: • easy to use: drag and drop the script to an empty gameobject to generate spline and tube mesh; • edit spline and the tube mesh manually or using your code in no matter edit mode or game mode; • two types of editable spline are supported (corner and cubic bezier), and more types will be added in the future; • math functions are in separate class so you can use them outside of SplineMesher easily; • all source code is included, so you can customize it for yourself.