Highlights:
• mesh corner correction for very sharp spline corners;
• constant radius of tube mesh even in the case of very sparse vertices of splines;
• three different UV tile methods are supported to solve the texture stretching problem;
• adjust radius of each mesh segment by using custom curve.
Other Features:
• easy to use: drag and drop the script to an empty gameobject to generate spline and tube mesh;
• edit spline and the tube mesh manually or using your code in no matter edit mode or game mode;
• two types of editable spline are supported (corner and cubic bezier), and more types will be added in the future;
• math functions are in separate class so you can use them outside of SplineMesher easily;
• all source code is included, so you can customize it for yourself.