Shapes
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Features • High quality line drawing with arbitrary thickness with • Thickness units can be specified • such as Polyline, Disc, Arc, Pie, Rectangle, and more • such as Sphere, Torus, Cuboid, Cone, 3D line, and more • Easy-to-use component-based shapes with tweakable parameters • Source code included for maximum flexibility • for code-based drawing, with scene view gizmo support • Heavily GPU based. Tweaking parameters is practically free • GPU instancing support • URP & HDRP support • Single-pass instanced VR rendering support Limitations • No SVG support, Shapes is not designed to be an SVG asset importer/exporter • No ECS support yet, because it seems to change every week • No UI support in overlay mode, though you can use camera-based or world-space UI to work around it • Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader