Shapes
Last updated
Was this helpful?
Last updated
Was this helpful?
https://drive.google.com/file/d/1LTUGTF9P9ql6GHjRrJp8vMaswyk1IRJf/view?usp=sharing https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167
Features • High quality line drawing with arbitrary thickness with advanced anti-aliasing • Thickness units can be specified meters, pixels or noots • 2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more • 3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more • Easy-to-use component-based shapes with tweakable parameters • Source code included for maximum flexibility • Immediate-mode API for code-based drawing, with scene view gizmo support • Heavily GPU based. Tweaking parameters is practically free • GPU instancing support • URP & HDRP support • Single-pass instanced VR rendering support Limitations • No SVG support, Shapes is not designed to be an SVG asset importer/exporter • No ECS support yet, because it seems to change every week • No UI support in overlay mode, though you can use camera-based or world-space UI to work around it • Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader