Shapes

https://drive.google.com/file/d/1LTUGTF9P9ql6GHjRrJp8vMaswyk1IRJf/view?usp=sharingarrow-up-right https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167arrow-up-right

Features • High quality line drawing with arbitrary thickness with advanced anti-aliasingarrow-up-right • Thickness units can be specified meters, pixels or nootsarrow-up-right • 2D Shapesarrow-up-right such as Polyline, Disc, Arc, Pie, Rectangle, and more • 3D Shapesarrow-up-right such as Sphere, Torus, Cuboid, Cone, 3D line, and more • Easy-to-use component-based shapes with tweakable parameters • Source code included for maximum flexibility • Immediate-mode APIarrow-up-right for code-based drawing, with scene view gizmo support • Heavily GPU based. Tweaking parameters is practically free • GPU instancing support • URP & HDRP support • Single-pass instanced VR rendering support Limitations • No SVG support, Shapes is not designed to be an SVG asset importer/exporter • No ECS support yet, because it seems to change every week • No UI support in overlay mode, though you can use camera-based or world-space UI to work around it • Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader

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