https://drive.google.com/file/d/1Gl6cvuzVDLLooXg4BMzfrP-zU32moEFg/view?usp=sharingarrow-up-right https://assetstore.unity.com/packages/tools/modeling/mesh-slicer-59618arrow-up-right
Synchronous/Asynchronous slice;
Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
Skinned mesh support (beta version)
Easy to extend;
Very fast algorithm (just take a look at reviews);
Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice;
Slice by plane;
Slice by knife (examples).
Last updated 5 years ago