Mesh Slicer

https://drive.google.com/file/d/1Gl6cvuzVDLLooXg4BMzfrP-zU32moEFg/view?usp=sharing https://assetstore.unity.com/packages/tools/modeling/mesh-slicer-59618

  • Synchronous/Asynchronous slice;

  • Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;

  • Skinned mesh support (beta version)

  • Easy to extend;

  • Very fast algorithm (just take a look at reviews);

  • Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice;

  • Slice by plane;

  • Slice by knife (examples).

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