> For the complete documentation index, see [llms.txt](https://tiplaystudio.gitbook.io/tiplay-assets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tiplaystudio.gitbook.io/tiplay-assets/amplify-impostors.md).

# Amplify Impostors

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{% embed url="<https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-119877>" %}

![](/files/-MgKx-BuNnyz5N08DLHY)

**\* \* Amplify Bundle - Save 35% \* \***\
[**Amplify Shader Editor**](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570) - Award-winning node-based shader editor\
[**Amplify Impostors**](https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-119877) - 1-Click Impostor Creator\
[**Amplify LUT Pack**](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-lut-pack-50070) - 200+ LUT Grading Presets\
\
**Learn more:** [**Bundle Details**](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-bundle-173849)<br>

**1-Click Impostor Creator!**\
Optimize your projects with ease by using  next-generation Billboard Impostors.<br>

**What are Impostors?**\
Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.<br>

**Flexible**\
Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.<br>

**Modern**\
Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of  performing smart transitions between different views.<br>

**Features**\
• 1-Click Bake!\
• [Octahedron and Spherical Impostors](http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Manual#Impostor_Types)\
• [Billboard Shape Editor](http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Manual#Billboard_Mesh)\
• Smart Blending between views\
• Hardware Instancing\
• Depth-write for Object Intersections\
• Forward and Deferred rendering\
• [LWRP](https://blogs.unity3d.com/pt/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/) and [HDRP](https://blogs.unity3d.com/pt/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/) support (v4.9.0+)\
• [URP](https://blogs.unity3d.com/2019/09/20/how-the-lightweight-render-pipeline-is-evolving/) support (v7.1.0+)\
• Full Lighting and Shadowing\
• Dithered LOD Cross-Fade\
• LODGroup compatible\
• [Custom Material Baking](http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Custom_Baking)\ <br>

**Upcoming Features**\
• Dynamic Impostors\
• Batch Processing\ <br>

**Technical Considerations**\
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via [Custom Material Baking](http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Custom_Baking)\
\
Please check our [Roadmap](http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Roadmap) for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.\
\&#xNAN;**\*** Oculus Quest, and other Mobile-based VR devices are not officially supported.\
\&#xNAN;**\*** HDRP Translucent objects may not bake correctly, known issue in progress.\
\
Manual: [Amplify Wiki](http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Manual)\
Discuss here: [Unity Forum Thread](http://amplify.pt/ImpostorUnityThread)\
\
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.\
\
[**Get in touch**](mailto:info@amplify.pt), we would love to hear your story, help promote and feature your work.\ <br>

**References**\
[Octahedral Impostors](https://shaderbits.com/blog/octahedral-impostors/) by Ryan Brucks\
[Chapter 21. True Impostors](https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch21.html) by Eric Risser\
[Real-time Realistic Rendering and Lighting of Forests](https://hal.inria.fr/hal-00650120) by Eric Bruneton, Fabrice Neyret


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