Particle Water Shader (SSF) - Render Particles As Fluid Surface!!!
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Welcome to SSF Particle2Fluid Shader Util’s documentation!
This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.
It is suitable for rendering simulation systems that use particles as simulation units.
It has the following nice properties:
1.Excellent real-time operation efficiency
2.Excellent surface effect
3.Open data customization interface
4.Complete documentation and improvement guidelines
5.Rich Demos already prepared!
Please read the following notice before buying!
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Asset Buying Notice:
Now, this asset is updated on Unity2020.2.6f1c1, only tested on windows. Compute shader support is required!
Built-in RenderPipeline version works as expected.
Universal RenderPipeline version is fixed for Unity2020.2.6f1c1 Windows, at least on my laptop. Try making a new URP project and import the [ssf_urp.unitypackage].
1.Or you may find it's still not showing anything when enter play mode and there is only 1 step to resolve this problem!!!
2.This is not a bug but for extensibility reasons, I did not touch anything that may interface users' RenderPipeline.
3.To make it works, users should get a graphics programmer to inject all OnEndCameraRendering() functions (in the scripts folder) into the URP pipeline.
High-Definition RenderPipeline version is not fully fixed for Unity2020.2.6f1c1, Windows. Try make a new HDRP project and import the [ssf_hdrp_temporary.unitypackage]. To fix it, please follow the same steps in URP.
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Known Issues:
1.Graphics.CopyTexture() used in this asset is not supported by Mac(Metal).