Obi Rope V 5.6
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https://drive.google.com/file/d/1CEL2-beIKhPgY4bX6TO_RWQTRggmZvC9/view?usp=sharing https://assetstore.unity.com/packages/tools/physics/obi-rope-55579
Features: - Non-linear, non-destructive rope editing using splines. Get instant feedback on how your rope looks while editing it!. - Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes. - Adaptive curvature-based realtime mesh decimation: straight sections of a rope can generate simpler geometry than curved ones. - Change rope length at runtime. - Tearable/cuttable rope. - Closed loops. - Two-way rigid body interaction. - Modular solver: don't waste performance, only use the constraints your rope needs. - Per module adjustable solver iteration count. - Independent stretch/bending stiffness. - Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing... - Supports all standard Unity colliders. - Automatic camera culling: non-visible ropes do not update their simulation.