Features
- Stable rope physics
- Many tweakable user parameters
- Rigidbody connections allow interaction with the built-in physics engine
- Supports dynamic splitting
- Supports custom meshes (a chain with links, for example)
- Scene view handles for adjusting the spawn curve
- High performance is achieved using Unity jobs and the Burst compiler
--- Typical performance for the example scene with collisions enabled:
------ ~0.2 ms spent in job threads
------ ~0.7 ms spent on the main thread
--- Typical performance for the example scene with collisions disabled:
------ ~0.15 ms spent in job threads
------ ~0.35 ms spent on the main thread
- Full source code
- Example scene contains:
--- Physically simulated crane
--- Rope bridge
--- Swings
--- Mouse interaction script