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# Rope Minikit

{% embed url="<https://drive.google.com/file/d/1PWPOkn1yty_Bpl64nQQilZ9QGdGV72rh/view?usp=sharing>" %}

{% embed url="<https://assetstore.unity.com/packages/tools/physics/rope-minikit-154662>" %}

![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MFkBJj_PjiK0aQK9UDv%2F-MFkGf6fiVbSmIvK09Tv%2FScreen%20Shot%202020-08-27%20at%2017.09.45.png?alt=media\&token=2d376e5d-66d6-4505-b3fa-246c7b2844f3)

**Features**\
\- Stable rope physics\
\- Many tweakable user parameters\
\- Rigidbody connections allow interaction with the built-in physics engine\
\- Supports dynamic splitting\
\- Supports custom meshes (a chain with links, for example)\
\- Scene view handles for adjusting the spawn curve\
\- High performance is achieved using Unity jobs and the Burst compiler\
\--- Typical performance for the example scene with collisions enabled:\
\------ \~0.2 ms spent in job threads\
\------ \~0.7 ms spent on the main thread\
\--- Typical performance for the example scene with collisions disabled:\
\------ \~0.15 ms spent in job threads\
\------ \~0.35 ms spent on the main thread\
\- Full source code\
\- Example scene contains:\
\--- Physically simulated crane\
\--- Rope bridge\
\--- Swings\
\--- Mouse interaction script
