Rope Minikit

Features - Stable rope physics - Many tweakable user parameters - Rigidbody connections allow interaction with the built-in physics engine - Supports dynamic splitting - Supports custom meshes (a chain with links, for example) - Scene view handles for adjusting the spawn curve - High performance is achieved using Unity jobs and the Burst compiler --- Typical performance for the example scene with collisions enabled: ------ ~0.2 ms spent in job threads ------ ~0.7 ms spent on the main thread --- Typical performance for the example scene with collisions disabled: ------ ~0.15 ms spent in job threads ------ ~0.35 ms spent on the main thread - Full source code - Example scene contains: --- Physically simulated crane --- Rope bridge --- Swings --- Mouse interaction script

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