Edy's Vehicle Physics
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https://drive.google.com/file/d/1jQ0Ku7Zn45ISkUWoSebjImPPnpwvXFCg/view?usp=sharing https://assetstore.unity.com/packages/tools/physics/edy-s-vehicle-physics-403
Features: - Precise control and fun to drive vehicles even with keyboard / touch screen. - Any vehicle setup: street, truck, racing, drifting... - Vehicles can be rigged and configured in minutes (Video tutorial) - Easy integration into existing projects: just drop a prefab in your scene and hit and play. - Vehicle damage effects, including deterioration of handling. - Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc. - Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches... - Built-in “Pause” function for vehicles without setting timeScale to zero. Implementation details: - Full C# source code. - A single component VehicleController provides fully working vehicle physics. - Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input. - Easily write your own add-on features by using the exposed properties and delegates. - Custom PBR shader for tire marks. - Custom shaders for particle effects (smoke, dust) with shadows. - Garbage-Collector friendly. No GC allocations in runtime. - Supports any physics timestep up to 0.06