Key Features :
β Shade all sides of a mesh with Vertex Color/Flat Color/Gradient independently within one material
β No UV needed for coloring
β Diffuse Textures support for surface details, decals etc
β Prebaked/UnityBaked AO support. Customizable
β Unity Lightmap support. Additive/Multiplicative
β Global Unity Fog support
β Per material customizable Height fog
β Per material color correction
β Rim Light for rounded objects
β Ambient Color
β Color tweakable Realtime Shadow
β Transparency
β Double Sided
β No lighting means High Performance
β GPU Instancing
β Universal Render pipeline
β Mobile/VR ready
β Easy to use, comes with a Uber Inspector
β 8 sample scenes included
β Gradient Skybox shader included