Physics Tank Maker
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Features] As a template, it provides a variety of features for games as follows. - Camera functions [rotation (third person, first person), zoom, pop-up, avoid obstacle] - Aiming functions [free aiming, reticle, lead-marker] - Damage system [hit-points(turret, body, tracks), weak / strong points, breakable turret, breakable tracks] - AI system [patrol waypoints, detection, tracking, lead-shooting, etc] - Event system [3 triggers (time, destroy, collision), 7 events (spawn, message, change settings, remove, support fire, destroy, result)] - Indicators [position, state, speed, hit-points] - Tank editor [appearance, driving, turret, gun, sound, etc] - Finished tank prefabs [Cromwell, Firefly, Moser Karl, KV-I, KV-II, Panzer-IV, Sdkfz251(half-track), T-34-76, T-34-85, T-35(multiple turrets), Tiger-I, Type-89(JP)] As a tool for creating physics vehicles... - 3 types of track systems [physics(heavy), static(balanced), scroll(light)] - Wheels editor [road wheels (with suspension), idler wheels, sprocket wheels, support wheels, steered wheels] - Driving settings [speed, acceleration, brake-turn, pivot-turn] [Notice] To use external tank models, you need basic skills of 3D modeling as follows. - Separate an object into several parts. e.g. Turret >> Turet, Cannon, Barrel - Combine several objects. e.g. Hull + Skirts + Hatches >> MainBody - Change the position, rotation and scale. - Reset the pivot at will. - Create a simple mesh using primitive objects. - Export the model into Unity at correct scale and rotation. Please read . Feel free to contact me if you have any issues with importing, rigging, remodeling and so on.