Features:
- Advanced oriented-particle XPBD solver.
- One-click softbody generation.
- Turn entire objects into softbodies, as well as specific parts of characters.
- Softbodies can deform plastically: part of the deformation is absorbed into their rest shape. They can also recover from plastic deformation. - Unconditionally stable: the simulation will never blow up.
- Two-way rigid body interaction: softbodies will react to rigidbodies and vice-versa.
- Modular solver: don't waste performance, only use the constraints your softbody needs.
- Per module adjustable solver iteration count.
- Works with all kinds of meshes, even non-manifold ones. - Any part of a softbody can be attached to any collider/rigidbody, using rotating as well as fixed orientation links.
- Self and inter-collisions: softbodies can collide with themselves and other softbodies. - Automatic camera culling: non-visible softbodies won't consume resources.
- Easily extensible and modular architecture.