> For the complete documentation index, see [llms.txt](https://tiplaystudio.gitbook.io/tiplay-assets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tiplaystudio.gitbook.io/tiplay-assets/obi-softbody.md).

# Obi Softbody

{% embed url="<https://drive.google.com/file/d/1R3ODImzarvy9ah7xuNpOg4O0HLgWCZL9/view?usp=sharing>" %}

{% embed url="<https://assetstore.unity.com/packages/tools/physics/obi-softbody-130029>" %}

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![](https://2688793952-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFj2vg4QJR2sRMIhR35%2F-MYkadPKmvOfGPL2LrVl%2F-MYkd-QZno4q4GrGLyjS%2Fobisoft.png?alt=media\&token=400650f0-e344-4e80-8bdb-047b08e09b2f)

&#x20;**Features:**\
\- Advanced oriented-particle XPBD solver.\
\- One-click softbody generation.\
\- Turn entire objects into softbodies, as well as specific parts of characters.\
\- Softbodies can deform plastically: part of the deformation is absorbed into their rest shape. They can also recover from plastic deformation. - Unconditionally stable: the simulation will never blow up.\
\- Two-way rigid body interaction: softbodies will react to rigidbodies and vice-versa.\
\- Modular solver: don't waste performance, only use the constraints your softbody needs.\
\- Per module adjustable solver iteration count.\
\- Works with all kinds of meshes, even non-manifold ones. - Any part of a softbody can be attached to any collider/rigidbody, using rotating as well as fixed orientation links.\
\- Self and inter-collisions: softbodies can collide with themselves and other softbodies. - Automatic camera culling: non-visible softbodies won't consume resources.\
\- Easily extensible and modular architecture.
